api_documentation: http://ros.org/doc/electric/api/ogre/html
authors: Steve 'sinbad' Streeting, Justin Walsh, Brian Johnstone and more.
brief: The Open Source Object-Oriented Graphics Rendering Engine
bugtracker: ''
depends:
- nvidia-cg
- opengl
- freeimage
- gtk2
- libxaw
- common_rosdeps
- zziplib
- libxrandr
- libxxf86vm
- pkg-config
depends_on:
- srs_env_model_ui
- ogre_tools_qt
- gazebo
- srs_ui_but
- rviz
- srs_assisted_arm_navigation_ui
- srs_assisted_grasping_ui
- reem_gazebo
- srs_interaction_primitives
- rviz_qt
- srs_env_model
- ogre_tools
description: '


  <p>

  OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D
  engine written in C++ designed to make it easier and more intuitive for developers
  to produce applications utilising hardware-accelerated 3D graphics. The class library
  abstracts all the details of using the underlying system libraries like Direct3D
  and OpenGL and provides an interface based on world objects and other intuitive
  classes.

  </p>

  <p>

  Given how fast things move in world of 3D graphics, we will update the Ogre version
  for bugfixes and new features we determine to be necessary.  This will

  likely mean keeping updated to the latest version when possible.

  </p>


  '
doc_job: doc-electric-visualization_common
license: LGPL
maintainers: ''
metapackages:
- visualization_common
msgs: []
package_type: package
repo_name: visualization_common
repo_url: ''
srvs: []
timestamp: 1362233727.967993
url: http://ogre3d.org
vcs: svn
vcs_uri: https://code.ros.org/svn/ros-pkg/stacks/visualization_common/branches/visualization_common-1.6
vcs_version: null
